Storm Tower

This render originally started out as an exercise in doing stormy water effects with Vue.  The castle/fortress and lighthouse were added later to match an environment within a virtual world, and became the “signature” image for that region, which it very closely resembled. The lights on both buildings were created using the same techniques first tested with “Never pick up hitch-hikers“, tweaking volumetric and glow as needed. Image rendered in Vue.

Dark Forest Mauseleum

This ended up the result of just doodling to see what I could come up with for ecosystem painting within Vue, but it grew to have a life of its own once I started adding the dead trees.  In the end, I started thinking of Indiana Jones-style ruins in the middle of jungles, and so came the mauseleum. Once that was in place, it obviously had to have a night sky atmosphere added, this one with global radiosity in it, but it also had some basic lights brought in closer to the mauseleum.  A light behind the building with softness … Continue reading

Phantasmal Moon 4

The full moon above casts an eerie shine over the water in this widescreen-rendered shoreline landscape image, reflecting off the placid waters and casting dark ominous shadows in the forest above the beach-line. 3200×2000 .png format 3D rendered landscape image created using Vue

Phantasmal Moon 2

The full moon above casts an eerie shine over the water in this widescreen-rendered shoreline landscape image, reflecting off the placid waters and casting dark ominous shadows in the forest above the beach-line. 3200×2000 .png format 3D rendered landscape image created using Vue.

View From A Mound

Another moonlit-island landscape render, this time looking down across the bay from on top of a rocky hilltop facing towards the moon bright in the clouded sky. 1600×1200 .jpg format 3D rendered image, created using Vue.